Mario Editor: Tool selection alpha
This commit is contained in:
+59
-4
@@ -19,6 +19,7 @@
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#include "../sdlpp/sdlpp_mouse.hpp"
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#include "edit_box.hpp"
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#include "editor_visitor.hpp"
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#include "tool_box.hpp"
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std::shared_ptr< SDLPP::Renderer > renderer = nullptr;
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bool quit = false;
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@@ -32,7 +33,12 @@ int current_start_index = 0;
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int current_max_index = 0;
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uint64_t current_block = 0;
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SDLPP::Vec2D<int> current_box = {0, 0};
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SDLPP::Vec2D<int> current_tool_box = {0, 0};
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std::vector<std::shared_ptr<SDLPP::RenderObject>> tools{};
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std::shared_ptr<SDLPP::RenderObject> current_tool = nullptr;
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int current_tool_index = 0;
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int max_tool_index = 0;
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std::shared_ptr<SDLPP::Texture> g_placeholder_texture = nullptr;
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@@ -67,12 +73,12 @@ void updateTool() {
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void handleKeyUp( SDL_Keycode key ) {
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switch ( key ) {
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case SDLK_a:
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current_block = (current_block + possibleBlocks.size() - 1) % possibleBlocks.size();
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updateTool();
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// current_block = (current_block + possibleBlocks.size() - 1) % possibleBlocks.size();
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// updateTool();
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break;
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case SDLK_d:
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current_block = (current_block + 1) % possibleBlocks.size();
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updateTool();
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// current_block = (current_block + 1) % possibleBlocks.size();
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// updateTool();
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break;
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case SDLK_w:
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case SDLK_s:
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@@ -110,6 +116,7 @@ void pollEvents( SDLPP::Scene &scene ) {
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if(visitor.foundEditBox()) {
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current_tool->setPos(BLOCK_SIZE + current_box.getX() * BLOCK_SIZE, 4*BLOCK_SIZE + current_box.getY() * BLOCK_SIZE);
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}
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current_tool_box = visitor.getToolBoxIndexes();
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}
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break;
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case SDL_MOUSEBUTTONUP:
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@@ -145,6 +152,13 @@ void pollEvents( SDLPP::Scene &scene ) {
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scene.setZIndex(obj, 1);
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}
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}
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if(current_tool_box.getX() != -1) {
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auto index = current_tool_index + current_tool_box.getY() * 4 + current_tool_box.getX();
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if(index < tools.size()) {
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current_block = index;
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updateTool();
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}
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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previous_selected_flags = current_selected_flags;
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@@ -262,6 +276,43 @@ int main() {
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scene->addObject( mouse );
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current_max_index = objects.size() - 18;
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// tools
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for(int i = 0; i < 4; i++) {
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auto tool_box1 = std::make_shared<ToolBox>(i, 0, renderer);
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auto tool_box2 = std::make_shared<ToolBox>(i, 1, renderer);
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scene->addObject(tool_box1);
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scene->addObject(tool_box2);
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// std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() << ", " << tool_box1->getPos().getY() << std::endl;
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// std::cout << "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " << tool_box2->getPos().getY() << std::endl;
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}
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int tool_index = 0;
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for(auto &block : possibleBlocks) {
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tools.push_back(createTerrainBlock(block, OVERWORLD, renderer, false));
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tools.back()->setHidden(true);
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auto x = tool_index % 4;
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auto y = tool_index / 4;
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// TODO add 14 and 1 as constants somewhere
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// TODO investigate
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tools.back()->setPos(13*BLOCK_SIZE + x*BLOCK_SIZE, BLOCK_SIZE + y*BLOCK_SIZE);
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// std::cout << "TOOL POS: " << tools.back()->getPos().getX() << ", " << tools.back()->getPos().getY() << std::endl;
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scene->addObject(tools.back());
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tool_index = (tool_index + 1) % 8;
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}
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for(int i = 0; i < 5; i++) {
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auto line = std::make_shared<SDLPP::LineRenderer>(
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14*BLOCK_SIZE + i*BLOCK_SIZE, BLOCK_SIZE, 14 * BLOCK_SIZE + i*BLOCK_SIZE, 3*BLOCK_SIZE, renderer, "#282828");
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line->setPermanent();
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line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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scene->addObject(line);
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}
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for(int i = 0; i < 3; i++) {
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auto line = std::make_shared<SDLPP::LineRenderer>(
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14*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, 14 * BLOCK_SIZE + 4*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, renderer, "#282828");
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line->setPermanent();
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line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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scene->addObject(line);
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}
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g_placeholder_texture = std::make_shared< SDLPP::Texture >(
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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current_tool = createTerrainBlock(possibleBlocks[current_block], OVERWORLD, renderer, g_placeholder_texture, false);
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@@ -276,6 +327,10 @@ int main() {
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SDL_initFramerate( &gFPS );
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SDL_setFramerate( &gFPS, 60 );
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for(int i = current_tool_index; i < (tools.size() < current_tool_index + 8 ? tools.size() : current_tool_index + 8); i++) {
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tools[i]->setHidden(false);
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}
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auto base = SDL_GetTicks();
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int frames = 0;
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std::thread inputThread( doInput, scene );
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