TODOs
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@@ -50,19 +50,6 @@ void CircleRender::setOutlineColor( const std::string &color ) {
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polygon->setOutlineColor( color );
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}
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void CircleRender::render() {
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if ( !getHidden() ) {
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if ( polygon )
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polygon->render( *renderer );
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else
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std::cerr << "I don't support textures on circles yet!" << std::endl;
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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}
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}
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}
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std::pair< std::pair< double, double >, std::pair< double, double > >
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CircleRender::getDoubleRect() const {
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return { { og_x - og_r, og_y - og_r }, { 2 * og_r, 2 * og_r } };
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