TODOs
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@@ -2,6 +2,19 @@
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#include <cmath>
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namespace SDLPP {
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void RenderObject::render() {
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if ( !getHidden() ) {
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if ( polygon )
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polygon->render( *renderer );
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if ( texture != NULL )
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SDL_RenderCopy( renderer->getRendererPtr(),
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texture->getTexturePtr(), NULL, &rect );
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if ( hasCollisions() && renderer->getRenderColiders() ) {
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for ( const auto &col : getCollisions() )
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col->render( *renderer, colider_color );
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}
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}
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}
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void RenderObject::setPos( double x, double y ) {
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og_x = x;
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og_y = y;
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