zv0n
e5d0610f6d
SDLPP: add option to specify render object alignment
2021-04-27 15:58:01 +02:00
zv0n
dd6f37264c
SDLPP: add collider IDs
2021-04-26 21:57:31 +02:00
zv0n
7206dbf7c3
SDLPP: Scene - add visitCollisions function
2021-04-25 16:07:46 +02:00
zv0n
87970bfc4b
SDLPP: Visitor pattern
2021-04-25 13:57:33 +02:00
zv0n
ee82430f82
SDLPP: animation/movement chagnes
2021-04-24 23:26:27 +02:00
zv0n
8540573455
SDLPP: RenderObject - use Vec2D
2021-03-15 14:43:56 +01:00
zv0n
2f20661b5b
SDLPP: formatting, make compileable on Linux
2021-03-13 18:36:29 +01:00
zv0n
d2cf54556e
New collision detection
2021-03-13 15:05:16 +01:00
zv0n
258ce51cfe
Trying to switch to more object-oriented
2021-03-12 22:33:46 +01:00
zv0n
bb502b37f4
Animation
2021-03-07 14:06:55 +01:00
zv0n
c7ec12584c
Add texture alpha blending
2021-03-07 13:18:58 +01:00
zv0n
fbc1fdd6f7
Added source rectangle option for texture setting
2021-03-07 13:06:08 +01:00
zv0n
fa10620901
TODOs
2021-03-07 12:20:00 +01:00
zv0n
2661d6ca76
SDLPP: CircleRenderer can be rendered
2021-01-31 21:48:48 +01:00
zv0n
f92a94ef01
SDLPP: Don't save textures before render
...
Since textures should only be manipulated in the main thread (as well
as rendering), let programmers deal with ensuring the texture is
available during rendercopy
2021-01-31 15:56:47 +01:00
zv0n
1f7a80d7d2
SDLPP: Save texture before rendering
...
In some cases texture might be changed after render() has been called
but before renderer presented the render, causing errors.
2021-01-30 21:30:51 +01:00
zv0n
20c30712b9
SDLPP: make copySelf actually copy everything
2020-12-18 16:02:02 +01:00
zv0n
730a00b8fa
SDLPP: add .dll target for windows
2020-11-22 23:37:55 +01:00
zv0n
633502b189
Split sdlpp into smaller files
2020-11-21 20:57:40 +01:00