#include "../sdlpp/sdlpp.hpp" #include "sprites.hpp" #ifdef _WIN32 #include "../sdlpp/SDL2/SDL2_framerate.h" #include #include #include #else #include #endif // UNIX #include #include #include #include "global_vars.hpp" #include "objectids.hpp" #include "blocks.hpp" #include "maploader.hpp" #include "../sdlpp/sdlpp_mouse.hpp" #include "edit_box.hpp" #include "editor_visitor.hpp" #include "tool_box.hpp" struct MouseInfo { enum Index { CUR_FLAGS = 0, PREV_FLAGS = 1, EDIT_BOX = 2, TOOL_BOX = 3, }; }; std::shared_ptr< SDLPP::Renderer > g_renderer = nullptr; bool g_quit = false; bool g_update_size = false; std::vector g_objects = {}; std::mutex g_destruction_mutex; // current mouse flags, previous mouse flags, selected edit box, selected tool box std::tuple, SDLPP::Vec2D> g_mouse_info; int g_current_start_index = 0; int g_current_max_index = 0; uint64_t g_current_block = 0; std::vector> g_tools{}; std::shared_ptr g_current_tool = nullptr; int g_current_tool_index = 0; int g_max_tool_index = 0; std::shared_ptr g_placeholder_texture = nullptr; std::shared_ptr g_placeholder_mario = nullptr; std::shared_ptr g_mario = nullptr; SDLPP::Vec2D g_mario_pos = {0,0}; enum LandType::Value g_current_world_type = LandType::OVERWORLD; void updateTool() { auto tool_role = getBlockRole(possibleBlocks[g_current_block]); std::shared_ptr target_texture = nullptr; switch(tool_role) { case BlockRole::TERRAIN: target_texture = g_placeholder_texture; break; case BlockRole::MARIO: target_texture = g_placeholder_mario; break; case BlockRole::MODIFIER: break; case BlockRole::CHARACTER: break; } g_current_tool->setTexture(target_texture, getSourceRectByID(possibleBlocks[g_current_block], g_current_world_type)); g_current_tool->setId(possibleBlocks[g_current_block]); g_current_tool->getCollisions()[0]->setId(possibleBlocks[g_current_block]); } void removeMario() { if(!g_mario) return; auto prev = g_objects[g_mario_pos.getX()][g_mario_pos.getY()]; // remove character/modifiers g_objects[g_mario_pos.getX()][g_mario_pos.getY()] = {std::get<0>(prev), std::get<1>(prev), 0, 0, 0, 0}; g_mario->destroy(); } void updateToolSelection(int prev_index) { size_t prev = prev_index * 8; size_t cur = g_current_tool_index * 8; for(size_t i = prev; i < (g_tools.size() < prev + 8 ? g_tools.size() : prev + 8); i++) { g_tools[i]->setHidden(true); } for(size_t i = cur; i < (g_tools.size() < cur + 8 ? g_tools.size() : cur + 8); i++) { g_tools[i]->setHidden(false); } } void moveToolsLeft() { g_current_tool_index--; updateToolSelection(g_current_tool_index + 1); } void moveToolsRight() { g_current_tool_index++; updateToolSelection(g_current_tool_index - 1); } // TODO add red outline to currently selected tool // add WSAD navigation for the red highlight void selectPrevTool() { if(g_current_block == 0) return; if(g_current_block % 8 == 0) { moveToolsLeft(); } g_current_block--; updateTool(); } void selectNextTool() { if(g_current_block == g_tools.size() - 1) return; if(g_current_block % 8 == 7) { moveToolsRight(); } g_current_block++; updateTool(); } void handleKeyUp( SDL_Keycode key, SDLPP::Scene &scene ) { switch ( key ) { case SDLK_ESCAPE: g_quit = true; break; case SDLK_a: selectPrevTool(); break; case SDLK_d: selectNextTool(); break; case SDLK_r: scene.getRenderer().setRenderColiders( !scene.getRenderer().getRenderColiders() ); default: break; } } void getMousePositionFlags(SDLPP::Scene &scene) { auto mouse = scene.getObjects({EDITOR_MOUSE_ID})[0]; // move mouse colider to mouse position mouse->setPos(SDLPP::Mouse::getMousePositionDouble(scene.getRenderer(), SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER)); MouseVisitor visitor; scene.visitCollisions(*mouse, visitor); std::get(g_mouse_info) = visitor.getFlags(); std::get(g_mouse_info) = visitor.getEditBoxIndexes(); std::get(g_mouse_info) = visitor.getToolBoxIndexes(); // if we found an edit box, move tool icon to that box if(visitor.foundEditBox()) { const auto &box = std::get(g_mouse_info); g_current_tool->setPos(BLOCK_SIZE + box.getX() * BLOCK_SIZE, 4*BLOCK_SIZE + box.getY() * BLOCK_SIZE); } } void mouseUpAction(uint64_t flags, SDLPP::Scene &scene) { if(MouseVisitor::moveMapLeft(flags) && g_current_start_index != 0) { g_current_start_index -= 1; scene.moveEverything(BLOCK_SIZE, 0); } if(MouseVisitor::moveMapRight(flags)) { if(g_current_start_index == g_current_max_index) { // add column // TODO 18 as constant g_objects.resize(g_current_max_index + 18 + 1); g_current_max_index++; } g_current_start_index += 1; scene.moveEverything(-BLOCK_SIZE,0); } if(MouseVisitor::moveToolsLeft(flags) && g_current_tool_index != 0) { g_current_tool_index -= 1; updateToolSelection(g_current_tool_index + 1); } if(MouseVisitor::moveToolsRight(flags) && g_current_tool_index != g_max_tool_index) { g_current_tool_index += 1; updateToolSelection(g_current_tool_index - 1); } } SDLPP::Vec2D getSelectedObjectPosition() { return { g_current_start_index + std::get(g_mouse_info).getX(), std::get(g_mouse_info).getY() }; } mapObjectType &getSelectedObject() { auto pos = getSelectedObjectPosition(); return g_objects[pos.getX()][pos.getY()]; } void placeTool(SDLPP::Scene &scene) { std::lock_guard lock(g_destruction_mutex); ToolVisitor visitor; auto tool_type = getBlockRole(g_current_tool->getId()); switch(tool_type) { case BlockRole::TERRAIN: visitor.setVisitorType(VisitorType::Terrain); break; default: visitor.setVisitorType(VisitorType::Modifier); break; } scene.visitCollisions(*g_current_tool, visitor); if(visitor.removeBlock() && !visitor.addBlock()) { auto &obj = getSelectedObject(); switch(visitor.getVisitorType()) { case VisitorType::Terrain: std::get(obj) = LandType::OVERWORLD; std::get(obj) = 0; break; case VisitorType::Modifier: std::get(obj) = 0; std::get(obj) = 0; std::get(obj) = 0; std::get(obj) = 0; break; default: break; } } else if(visitor.addBlock()) { auto &obj = getSelectedObject(); int z_index = 1; std::shared_ptr new_obj = nullptr; switch(visitor.getVisitorType()) { case VisitorType::Terrain: std::get(obj) = LandType::OVERWORLD; std::get(obj) = g_current_tool->getId(); // TODO why 1 +? new_obj = createTerrainBlock(g_current_tool->getId(), LandType::OVERWORLD, g_renderer, 1 + std::get(g_mouse_info).getX(), std::get(g_mouse_info).getY(), true); new_obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID); break; case VisitorType::Modifier: // TODO check if modifier or character std::get(obj) = LandType::OVERWORLD; // TODO character ID std::get(obj) = MARIO_ID; std::get(obj) = 0; std::get(obj) = 0; new_obj = createMario(LandType::OVERWORLD, g_renderer, 1 + std::get(g_mouse_info).getX(), std::get(g_mouse_info).getY()); // remove mario if exists removeMario(); g_mario = new_obj; g_mario_pos = getSelectedObjectPosition(); new_obj->getCollisions()[0]->setId(EDITOR_CHARACTER_ID); z_index = scene.getObjects().size() - 1; break; default: break; } scene.addObject(new_obj); scene.setZIndex(new_obj, z_index); } } void pollEvents( SDLPP::Scene &scene ) { SDL_Event event; while ( SDLPP::getSDLEvent( event ) ) { switch ( event.type ) { case SDL_QUIT: g_quit = true; break; case SDL_KEYUP: handleKeyUp( event.key.keysym.sym, scene ); break; case SDL_WINDOWEVENT: if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) { g_update_size = true; } break; case SDL_MOUSEMOTION: getMousePositionFlags(scene); break; case SDL_MOUSEBUTTONUP: if(std::get(g_mouse_info) == std::get(g_mouse_info)) { mouseUpAction(std::get(g_mouse_info), scene); } if(std::get(g_mouse_info).getX() != -1) { placeTool(scene); } if(std::get(g_mouse_info).getX() != -1) { auto &tool_box = std::get(g_mouse_info); size_t index = tool_box.getY() * 4 + tool_box.getX(); if(index < g_tools.size()) { g_current_block = g_current_tool_index * 8 + index; updateTool(); } } break; case SDL_MOUSEBUTTONDOWN: // store current mouse flags in previous mouse flags std::get(g_mouse_info) = std::get(g_mouse_info); break; default: break; } } } void doInput( std::shared_ptr< SDLPP::Scene > scene ) { FPSmanager gFPS; SDL_initFramerate( &gFPS ); SDL_setFramerate( &gFPS, 200 ); while ( true ) { SDL_framerateDelay( &gFPS ); pollEvents( *scene ); scene->updateScene(); } } #ifdef _WIN32 int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR szCmdLine, int nCmdShow ) { #else int main() { #endif SDLPP::init(); SDLPP::Window w( "Mario editor!" ); w.setResizable( true ); BLOCK_SIZE = 1.0 / 20; g_renderer = std::make_shared< SDLPP::Renderer >( w ); g_renderer->setBlendMode( SDL_BLENDMODE_BLEND ); // prepare global vars g_terrain_texture = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_mario_texture = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); auto scene = std::make_shared< SDLPP::Scene >( g_renderer ); auto bg = std::make_shared< SDLPP::RectangleRender >( 0, 0, 10, 10, g_renderer, MARIO_OVERWORLD_COLORKEY, true ); bg->setPermanent(); bg->setId( 1 ); scene->addObject( bg ); loadMap( scene, "test_binary.bin", g_renderer, g_objects ); // grid for ( int i = 1; i < 20; i++ ) { auto line_vertical = std::make_shared< SDLPP::LineRenderer >( i * BLOCK_SIZE, 1 - 16 * BLOCK_SIZE, i * BLOCK_SIZE, 1.0, g_renderer, "#282828" ); line_vertical->setPermanent(); line_vertical->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject(line_vertical); if(i > 2) { auto line_horizontal = std::make_shared< SDLPP::LineRenderer >( BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, 19 * BLOCK_SIZE, ( i + 1 ) * BLOCK_SIZE, g_renderer, "#282828" ); line_horizontal->setPermanent(); line_horizontal->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); scene->addObject(line_horizontal); } } // white rectangles auto rectangle1 = std::make_shared< SDLPP::RectangleRender >( 0, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true); rectangle1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); rectangle1->setId(EDITOR_LEFT_MAP_ID); rectangle1->setPermanent(); rectangle1->addCollision(SDLPP::RectColider(0, 0, 1, 1)); scene->addObject(rectangle1); // white rectangles auto rectangle2 = std::make_shared< SDLPP::RectangleRender >( 19*BLOCK_SIZE, 4 * BLOCK_SIZE, BLOCK_SIZE, 16 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true); rectangle2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); rectangle2->setId(EDITOR_RIGHT_MAP_ID); rectangle2->setPermanent(); rectangle2->addCollision(SDLPP::RectColider(0, 0, 1, 1)); scene->addObject(rectangle2); auto font = std::make_shared< SDLPP::Font >( "testfont.ttf", 36 ); auto font_config = std::make_shared< SDLPP::FontConfiguration >( font, "#000000", "#282828", 0.05 ); auto left = std::make_shared< SDLPP::TextRenderer >( 0, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config); left->setId(0); left->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); left->setPermanent(); scene->addObject(left); auto right = std::make_shared< SDLPP::TextRenderer >( 19*BLOCK_SIZE, 11.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config); right->setId(0); right->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); right->setPermanent(); scene->addObject(right); for(int i = 0; i < 18; i++) { for(int j = 0; j < 16; j++) { scene->addObject(std::make_shared(i, j, g_renderer)); } } auto mouse = std::make_shared< SDLPP::RectangleRender >( 0.01, 0.01, 0, 0, g_renderer ); mouse->setMinWidth(1); mouse->setMinHeight(1); mouse->setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER ); mouse->setId( EDITOR_MOUSE_ID ); mouse->setColiderColor("#00FF00"); mouse->addCollision( SDLPP::RectColider( { 0, 0 }, { 1, 1 } ) ); scene->addObject( mouse ); g_current_max_index = g_objects.size() - 18; // tools g_max_tool_index = (possibleBlocks.size() - 1) / 8; for(int i = 0; i < 4; i++) { auto tool_box1 = std::make_shared(i, 0, g_renderer); auto tool_box2 = std::make_shared(i, 1, g_renderer); scene->addObject(tool_box1); scene->addObject(tool_box2); // std::cout << "TOOL BOX POS: " << tool_box1->getPos().getX() << ", " << tool_box1->getPos().getY() << std::endl; // std::cout << "TOOL BOX POS: " << tool_box2->getPos().getX() << ", " << tool_box2->getPos().getY() << std::endl; } int tool_index = 0; for(auto &block : possibleBlocks) { if(block == MARIO_ID ) { g_tools.push_back(createMario(LandType::OVERWORLD, g_renderer, 0, 0)); } else { g_tools.push_back(createTerrainBlock(block, LandType::OVERWORLD, g_renderer, false)); } g_tools.back()->setHidden(true); g_tools.back()->setPermanent(); auto x = tool_index % 4; auto y = tool_index / 4; // TODO add 14 and 1 as constants somewhere // TODO investigate when not permanent requires `-1` on x position g_tools.back()->setPos(14*BLOCK_SIZE + x*BLOCK_SIZE, BLOCK_SIZE + y*BLOCK_SIZE); // std::cout << "TOOL POS: " << tools.back()->getPos().getX() << ", " << tools.back()->getPos().getY() << std::endl; scene->addObject(g_tools.back()); tool_index = (tool_index + 1) % 8; } for(int i = 0; i < 5; i++) { auto line = std::make_shared( 14*BLOCK_SIZE + i*BLOCK_SIZE, BLOCK_SIZE, 14 * BLOCK_SIZE + i*BLOCK_SIZE, 3*BLOCK_SIZE, g_renderer, "#282828"); line->setPermanent(); line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); scene->addObject(line); } for(int i = 0; i < 3; i++) { auto line = std::make_shared( 14*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, 14 * BLOCK_SIZE + 4*BLOCK_SIZE, BLOCK_SIZE + i*BLOCK_SIZE, g_renderer, "#282828"); line->setPermanent(); line->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); scene->addObject(line); } auto tool_rect1 = std::make_shared< SDLPP::RectangleRender >( 13*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true); tool_rect1->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); tool_rect1->setId(EDITOR_LEFT_TOOL_ID); tool_rect1->setPermanent(); tool_rect1->addCollision(SDLPP::RectColider(0, 0, 1, 1)); scene->addObject(tool_rect1); // white rectangles auto tool_rect2 = std::make_shared< SDLPP::RectangleRender >( 18*BLOCK_SIZE, 1 * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, g_renderer, "#FFFFFF88", true); tool_rect2->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); tool_rect2->setId(EDITOR_RIGHT_TOOL_ID); tool_rect2->setPermanent(); tool_rect2->addCollision(SDLPP::RectColider(0, 0, 1, 1)); scene->addObject(tool_rect2); auto left_tool = std::make_shared< SDLPP::TextRenderer >( 13*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, "<", font_config); left_tool->setId(0); left_tool->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); left_tool->setPermanent(); scene->addObject(left_tool); auto right_tool = std::make_shared< SDLPP::TextRenderer >( 18*BLOCK_SIZE, 1.5 * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, g_renderer, ">", font_config); right_tool->setId(0); right_tool->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER); right_tool->setPermanent(); scene->addObject(right_tool); g_placeholder_texture = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY ); g_placeholder_texture->setAlpha(100); g_placeholder_mario = std::make_shared< SDLPP::Texture >( g_renderer, "sprites/mario.png", MARIO_OVERWORLD_COLORKEY ); g_placeholder_mario->setAlpha(100); g_current_tool = createTerrainBlock(possibleBlocks[g_current_block], LandType::OVERWORLD, g_renderer, g_placeholder_texture, false); g_current_tool->addCollision(SDLPP::RectColider(0.1, 0.1, 0.8, 0.8)); dynamic_cast(*g_current_tool).setTool(); scene->addObject(g_current_tool); scene->moveZTop(g_current_tool); scene->moveEverything(BLOCK_SIZE, 0); FPSmanager gFPS; SDL_initFramerate( &gFPS ); SDL_setFramerate( &gFPS, 60 ); updateToolSelection(0); auto base = SDL_GetTicks(); int frames = 0; std::thread inputThread( doInput, scene ); inputThread.detach(); while ( !g_quit ) { SDL_PumpEvents(); SDL_framerateDelay( &gFPS ); std::lock_guard lock(g_destruction_mutex); scene->renderScene(); g_renderer->presentRenderer(); frames++; if ( SDL_GetTicks() - base >= 1000 ) { std::cout << "FPS: " << frames << std::endl; frames = 0; base = SDL_GetTicks(); } if(g_current_start_index == 0) { left->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05); } else { left->setTextColor(font, "#000000", "#282828", 0.05); } if(g_current_start_index == g_current_max_index) { right->setTextColor(font, "#00FF00", "#000000", 0.1); right->changeText("+"); } else { right->setTextColor(font, "#000000", "#282828", 0.05); right->changeText(">"); } if(g_current_tool_index == 0) { left_tool->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05); } else { left_tool->setTextColor(font, "#000000", "#282828", 0.05); } if(g_current_tool_index == g_max_tool_index) { right_tool->setTextColor(font, "#CCCCCC", "#CCCCCC", 0.05); } else { right_tool->setTextColor(font, "#000000", "#282828", 0.05); } if(g_update_size) { scene->updateSizeAndPosition(); } } saveMap("test_binary2.bin", g_objects); return 0; }